I’m a passionate QA Engineer with a strong grip on manual testing, functional validation, and cross-platform debugging. With experience in gaming, IoT, and UI testing, I focus on delivering high-quality, error-free releases and immersive user experiences. I enjoy exploring game engines, debugging UI flows, and working in fast-paced Agile teams.
To build high-impact digital products through robust quality assurance and engaging user experiences.
To ensure every game and application I work on meets the highest standards of functionality, performance, and stability through precision testing and team collaboration.
Executed over 450+ manual test cases across 15+ games, with high accuracy in pre-release bug detection and UI validation.
Experienced with Mantis and Agile bug triaging, severity tagging, and resolution tracking to enhance sprint delivery quality.
Built a 2D platformer with real-time physics, sprite animations, and responsive UI, increasing engine reusability by 87.3%.
Engineered IoT prototypes and drone modules using embedded C and microcontrollers, enhancing hardware-software integration.
Improved test cycle efficiency by 41.3% through custom matrices, regression planning, exploratory testing, and API validations.
Validated complex UI flows and gameplay edge cases to ensure responsive, stable, and engaging user experiences.
Developed a full-stack 2D platformer game using Python and Pygame with 10 interactive levels. Implemented a custom physics engine using pygame.math.Vector2
, achieving 94.1% collision accuracy and smooth real-time interactions. Designed responsive player mechanics such as double-jump, wall-slide, and rebound jump for enhanced gameplay. Integrated animation systems with state-based sprite sheets, image-based UI buttons, and a JSON-backed high-score tracker to improve session retention and user experience.