Hello!

I'm Adithyan Karanathu Shibu

QA Engineer specialized in manual testing, bug tracking, game mechanics validation, and embedded systems with a strong foundation in Python, C/C++, and game development.
Year of Experience
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Successful Project
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QA Engineer

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About Me

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I’m a passionate QA Engineer with a strong grip on manual testing, functional validation, and cross-platform debugging. With experience in gaming, IoT, and UI testing, I focus on delivering high-quality, error-free releases and immersive user experiences. I enjoy exploring game engines, debugging UI flows, and working in fast-paced Agile teams.

Vision

To build high-impact digital products through robust quality assurance and engaging user experiences.

Mission

To ensure every game and application I work on meets the highest standards of functionality, performance, and stability through precision testing and team collaboration.

Test Cases Executed
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Bug Detection Accuracy
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Years of Experience
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Projects Tested
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My Skills

Game QA & Functional Testing

Executed over 450+ manual test cases across 15+ games, with high accuracy in pre-release bug detection and UI validation.

Bug Tracking & Defect Management

Experienced with Mantis and Agile bug triaging, severity tagging, and resolution tracking to enhance sprint delivery quality.

Python & Pygame Development

Built a 2D platformer with real-time physics, sprite animations, and responsive UI, increasing engine reusability by 87.3%.

Embedded Systems Programming

Engineered IoT prototypes and drone modules using embedded C and microcontrollers, enhancing hardware-software integration.

Regression & Exploratory Testing

Improved test cycle efficiency by 41.3% through custom matrices, regression planning, exploratory testing, and API validations.

UI & UX Validation

Validated complex UI flows and gameplay edge cases to ensure responsive, stable, and engaging user experiences.

Paundra Electronics (India)

Research and Development Engineer

December 2020 – May 2021

Ruby Seven Studios (India)

QA Engineer

June 2021 – July 2023

My Experiences

Let's Work Together
Experienced QA Engineer skilled in end-to-end game testing, defect triage, embedded systems validation, and regression cycles. Adept at using Python, C/C++, Mantis Bug Tracker, and Agile tools to ensure software excellence.
Recent Projects

The Way Of The Shadow – 2D Platformer Game

Remote

May 2023 – Present

Developed a full-stack 2D platformer game using Python and Pygame with 10 interactive levels. Implemented a custom physics engine using pygame.math.Vector2, achieving 94.1% collision accuracy and smooth real-time interactions. Designed responsive player mechanics such as double-jump, wall-slide, and rebound jump for enhanced gameplay. Integrated animation systems with state-based sprite sheets, image-based UI buttons, and a JSON-backed high-score tracker to improve session retention and user experience.

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